bugs

  1. AstraTheDragon

    [1.2.0.2] Co-Op Creative First Impressions (bugs, idiosyncrasies and design questions)

    After about an hour of testing Co-Op Creative, mostly with a friend there are a few things I've noticed which could be a bug, or perhaps oversights in design? Of course, I never wish to complain about something if it is a design choice, but I would like to know whether some things that seemed...
  2. ZeroGravitas

    [1.0.1.3] Tech Loading menu bugs & issues (again, more)

    This kinda follows on from my report on this menu in 1.0.1.2, but a lot has been changed around, and theres a bunch of new issues, so I've started a new thread. Still true. This is a real problem, especially given it's interaction with the other issues, below. (2) The scroll bar position no...
  3. Cloud

    [1.0.1.3] New update issues

    So! New update, new corporation, new blocks. I know it's in unstable, I'm pointing out problems anyways.
  4. Mindlessmrawesome

    [1.0] Explosive bolt tech self-destructing bug

    just open up this tech into your world and press x, you'll see the problem immediately.
  5. ZeroGravitas

    [1.0.0.4][Feedback & Issues] New tech loading menu system

    First of all, just want to say I'm pretty hyped for these changes - it's the biggest thing since workshop support!:D Glad you guys have been giving this some love. Deleting snapshots! Renaming them without re-snapshotting! Workshop loading in campaign! Block Buck value stated! Woot!:) Also, I...
  6. ZeroGravitas

    [Poll] Next main developement priority should be...?

    So, I'm not asking what you are most hyped for. More pragmatically, what would make the most sense for the dev team to focus on next, from a business standpoint, and for the player base, overall. Perhaps imagining new player's experience of the game, as well as your own. I've deliberately kept...
  7. T

    [1.0-1.1.0.1][Windows]Ground submerging using anchors

    Original thread on steam: https://steamcommunity.com/app/285920/discussions/1/ The snapshot of a tech:
  8. Legionite

    TAC Hover Classes

    TAC has been researching multi-Tech/bug/hoverbug stuff since its founding, so it knows a great deal on this messy stuff: Hover Assisted Flight is flight that is suspended by hover plates. Basically the method of building a Tech realistically. A good example of the normal kind that the Heavy...
  9. ZeroGravitas

    [1.0.0.1] Explosive Bolts techs (feedback and bugs)

    I've been testing out how the new, community sources explosive bolt techs (from this thread) deploy in practice, in campaign. They are randomised, of course so been unable to test them all, but I've seen about a dozen, across a few missions. I've only been using my old, max level game save...
  10. Revolver265

    [0.8.2] Two bugs: R&D has shiny floor, Tread marks can fly.

    First: After leaving the R&D Chamber on overnight, I woke up to a normal R&D chamber. I played for a little while and then changed the gamma to match my darkened room. Suddenly things were bright. The techs and everything else (such as the blocks, Venture quest entrances, and monuments) were...
  11. Deutsche Würfel

    [0.8] Resources won't stay on silos.

    Every thime i load, stuff goes everywhere. And i tried moving my base. and the filters stop working sometimes. You have to pull them off, and stick them back on. Can't play until this is fixed. Also, i think this is what made my old save stutter. [Edit 2018-07-01 by @ZeroGravitas - merged 3...
  12. reaperx1

    0.8 A Couple Bugs That Are Troubling

    Over the last few days I have been building away in the campaign trying to make a new multi tech and upon trying to test it out before progressing I found what I would call a bug that I think is caused by the explosive bolt. Also there seems to be something up with how my smaller tech handles...
  13. Soviet_Samuelson

    Can the game not crash when i die in 0.7.9.3

    just a thought
  14. xSoNz

    [0.7.8.8+] I can't rotate the camera

    I have my campaign, and I've built a base. I switched to it and saved the game. Tomorrow, when i opened the game, I found my save completely normal, nothing unusual is happening. BUT I couldn't rotate the camera, neither spawn (load) a tech, so I can switch to it. I have a tech right next to my...
  15. ZeroGravitas

    Bug Reporting Quick Start Guide, FAQ and Common Bugs

    (1) Make the report! - It would be very helpful for you to have a quick read through this guide before making a report. But if the information is too much to take in, please don't be put off. We will still be happy to see what issue you are having, even if it's a duplicate. Devs or other active...
  16. G

    Auto miners spawning massive amounts of recources

    When I build an auto miner, (with receivers near them) and leave the area around them and unload them when I come back, there are hundreds of recourse chunks (depending on the time I was away).
  17. MishkaRose

    Mishka's Bugs and New Ideas 0.7.7.7

    this is a thread i will post all my bugs / ideas. lists are not in any particular order. Bugs : 1 : techs slide/bounce when your not moving them(anchoring them stops this because it stops all movement(reloaded the save if left unanchored might cause the tech to slide again)). 2 : blocks are...
  18. nikitaign

    0.7.7.5 Build Beam Bug {Stuck on pressing B and Anchor Tech simultaneously}

    I mentioned a thing, that the blue verical line doesnt disapear. 1) Go to any ground where you can anchor, flat ground recommended 2) You should have an anchor under you so you can anchor, but don't do it right now 3) Quickly press B and "Anchor Tech" button at the same time 4) You should drive...
  19. nikitaign

    [0.7.7.1] Quick Tech Transfer Bug

    Hi. im not sure how to call this but I was in rage, and accidentaly threw my mouse to the left. Then i saw that my tech disapeared. I was confused and then tried the same. This bug is hard to make and you really need to swipe your mouse to the left. It might take 2-5 tries, depending on your...
  20. ZeroGravitas

    [0.7.6.5?] Crafty Business III borked adding collector (Lathland video).

    I recalled some Crafty Mike mission problems reports, but couldn't find one specific to this. I'm also not sure if Lathland is running the latest unstable (which would mean 0.7.6.7, if recorded on the day of video publishing) or if he's stuck with 0.7.6.5, as stated in the video title. So...