1. Mr_Tiki

    translation in french missing

    [version 1.5][steam] - translation in french missing Platform PC Game version 1.5 Frequency i try 1 time because i forgot to save to an other saving file Game Mode campagne Description when we need to find the scientifique guy at a moment he speak English ans not french Steps to reproduce...
  2. M

    Slippery Slope

    When I'm on the ramp going up to the area with jump to hoplop part (I tried 22 times) it keeps saying I missed a checkpoint but there isn't one I could have missed. I looked all around no checkpoint. I have mods but I made a new game with my mods tried it something. I'm on steam version
  3. M

    Slipery slopes

    I noticed slippery slopes is not even working always says incompatible part even when I go through the start with the gso cab. With mods. Needs to be fixed.
  4. R

    I cant save any techs

    Whenever I try to save a tech the game just freezes and im stuck so I have to fully restart my pc. The game doesn’t say it crashed though. This happens every time.
  5. Sozin

    PSA: Guide to Ideal (Mod) Bug Reporting

    This is a guide for the ideal way to report bugs with mods. It details all the steps needed to give the modders the best chance possible of fixing the bug Go through every single mod you have, carefully read the descriptions and requirements Mods may have requirements added or removed at any...
  6. Firered-1987

    [] [PC] Cabless & Unanchored Techs Replication in Singleplayer

    So while i was trying to build a tech that used magnets in the RnD Game mode,I've accidentally stumbled upon this Bug that allowed you to make Cabless Techs,and after enough experimenting. found a way to consistently replicate it. [Steps] Spawn a Cab,do not take control of it. Attach block(s)...
  7. O

    [1.4.16][Windows 10] - Hubl won't spawn

    Platform PC Game version 1.4.16 Frequency Happened once Game Mode Survival Description I was traveling to the marker of Hover training intermediate mission from Hubl (I think it was the second one) but as soon as I got there nothing happened. It still detected the mission area because techs...
  8. ScienceDiscoverer

    I have a problem with component factories in a huge production base

    The problem is, component factories (CF) change their production pattern in a huge tech with many factories/scrappers compared to smaller techs. In a smaller tech CFs work like this (Coffman Cell, for example): Gears - production. Right arrow component moves into factory from conveyor. Down...
  9. Geocorp Jumper

    Can We Please Fix Collectors/Resources?

    *sigh* Please tell me I’m not the only one who runs into this issue: you build a neat idea for a harvesting tech, take it out for a spin and start collecting resources, and before long your tech starts to magically float up and flip over. Of course, it’s not magic, and it’s no fun either; what...
  10. J

    False resources

    While playing with my friends the resources that they collect appear just for them in their game but for me. And when they go to deliver it nothing is delivered because for me (the host of the server) the resources aren't there. It also happen for my car that for them appear with large piles of...
  11. W

    i attached the wrong thing on whimpy

    i attached a venture shield bubble projector on whimpy and couldnt take it off can somebody help me please?
  12. M

    friends cannot see mods in co-op

    well so basically me and my friends wanted to play modded co-op campaign but they cannot see any modded blocks even though they are subscribed to them (on steam workshop) so does anyone know what to do? the mods that i wish to play with my friends are Lemon Kingdom, NOVA and a few skin mods
  13. M

    Eneimes that come down during missions

    Over 6 times now eneimes from space come down and I have to move or it will destroy me. 2 times I did not notice and my tech was completely destroyed. Would love for this to not happen. On steam
  14. X

    The Geo Corp auto miner wont mine...

    I place a geo corp auto miner on top of a resource vein and it is not mining. Any help?
  15. A

    900M Time Trial Bug

    Hi, The starting gate doesnt load for me for this mission, and its a mission I cant cancel and relaunch. When i arrive at the yellow ?, its just an empty space, iv done the race course without the gate and nothing happened which isn't surprising. But i cant seem to make the gate show up.
  16. Geocorp Jumper

    1.4.13 Stable PC - Resource Lift

    PC 1.4.13 Stable As far as frequency, I believe this bug has been around for a while, but this seems to be an extreme incident involving it. The issue persisted any time I had resources on my collectors. R&D Labs So, while I had resource chunks on my tech, the tech was frequently tipping...
  17. Fichom

    [1.4.12][PC Steam] - (BF) Anti-gravity time trial mission stuck

    Platform: PC, no DLCs Game version: 1.4.12 Frequency: Happened to me once. Game Mode: Campaign, Anti-Gravity Time Trial (BF Lvl 2) mission Description: I was working on my anti-grav hover craft for the Anti-Gravity Time Trial (BF Lvl 2) mission, and I started it once on accident before being...
  18. Y

    Broken textures?

    So I recently started modding TerraTech, and I decided to make a custom corp and blocks, but when I did the UV maps and textures, its all ugly and has these weird spots. They look absolutely fine anywhere else Blender and Unity They only look weird in the game All the UV maps except the albedo...
  19. xSoNz

    Need help with TTMM or Mods that are being used

    Apparently the shield or repair bubbles don't show up anymore. When i try to validate TerraTech files it says that 1 file failed to validate, and it re-acquires it, BUT the TTMM doesn't work anymore if i do that, and the bubbles work fine without TTMM or the mods. However, when i install the...
  20. BlueSquare - GC/HE solar panels' animations don't line up with audio

    This always happens when placing either a GeoCorp or Hawkeye solar panel on an anchored Tech/anchoring a Tech with either solar panel on it. The GeoCorp one finishes it's animation after the sound is finished, and in the Hawkeye one's case, the sound finishes after the animation is finished.