1. Epb7304

    ultimate BF block

    just a block that has multiple forms (1x1x1, 2x1x1, 2x2x2, and so on) you use shift + scroll wheel to cycle through forms (one side is flat no attachment points, now 2, 3 so on) as well as smooth with the attachment point including the all black ones, because I have been trying to make my craft...
  2. GamerParrish

    The Block Saviour

    Ever just be playing a mission, and find a tech with lots of good, but highly explosive weaponry, batteries, shielding, or more? Then as soon as you destroy the tech, you see the fateful red flash of destruction. Introducing the Block Saviour. The block savior basically keeps blocks from...
  3. Milkman

    Better Future Blocks Ideas: 3D Printer and Tractor Beam

    I have 2 block concepts for the new 'Better Future' corporation in TerraTech. Concept 1: 3D Printer I think it would be cool to have some sort of 3D printer as an end-game block(really expensive). After the press of a button, it would print a certain set of blocks wich would make up a new tech...
  4. Exund

    Procedural Blocks

    So as we all know in TerraTech we can make all sizes of techs (up to 64x64x64) : small ones but also big ones. So here comes a problem : sometimes you need to fill in a big portion of your tech. So here I come with a solution : Procedural Blocks. But what is a "Procedural Block" you may ask ...
  5. MrTwister

    Component volatility review

    Hi team, just wanted to give you some feedback on block volatility in this game. The amount of volatile blocks in any functional and armed tech seems to be too much and overbearing. Don't get me wrong, some of these are logical and ok for balancing reasons - like batteries and fuel tanks should...
  6. ZeroGravitas

    [0.7.9] Anchors deploy through blocks attached beneath

    Like so: Creative save attached, just in case. I'm not sure if this is considered as the same bug as reported here by @Nightblade Greyswandir...?
  7. WhitePaw2002

    Nuterra Revived Block Injector Mod

    With the work of @maritaria and @Exund Github Link Custom blocks for TerraTech! You can get that mod in the TerraTech Mod Manager If you need help, ask here or on the TerraTech Discord. You can also leave suggestions. POST MANY PICS PLS! SHARE YOUR CUSTOM BLOCKS HERE!
  8. ZeroGravitas

    [] New inventory block duplication glitch

    Edit: the exact conditions for this are: Hold [Shift] while controlling a tech on which a fan or booster can activate. Or... Hold [Space] with weapons that can fire... Then move cursor (with a block selected) off inventory UI element (or the mission banner, top right). So it's clearly...
  9. ZeroGravitas

    [0.8.2] Block attachment dither to Venture SCU (when active, unanchored)

    This is very niche glitchy behaviour that makes it annoying to attach blocks to the mobile SCU while it's on a mobile tech:
  10. Potato

    Add Venture & Hawkeye 3-block

    ...that's it. That's all there is lol. It shouldn't be too hard to add these grade-specific blocks for these two corporations, and it's a sensible addition because these two corps don't have a grade 3 standard block.
  11. R

    Placing Blocks In TT

    I know they make their game in Unity, but how does block placement work? Are there connect points on blocks or a more advanced system for putting blocks together?
  12. ZeroGravitas

    [] GSO Fabricators hop when overlays are opened or closed

    First of all: wut? This new GPU based physics, or optimisation, or whatever is pretty weird... Note that it's triggered by *any* overlay, not just the in-game ones. Shown: Steam and my keyboard's "Scroll Lock" notifier (key I use to start/stop recordings). I couldn't find any similar blocks...
  13. Sardaukar

    GSO Pusher Conveyor

    I'm positive that this is not a new idea, but searching for terms like pusher, puller, and inserter yielded no results and the only thread I can recall reading with a similar idea was more of change to conveyor behavior than a new block. So: A new block, GSO themed, similar in appearance to the...
  14. Zed

    New Larger Silo Poll

    Greetings All, In keeping with the "need a new silo" thread I offer the following poll to canvas community support:
  15. Soviet_Samuelson

    Summoner block

    You can set what tech it summons from the tech menu, and it either spends blocks or money for blocks to summon techs. Summons techs while pressing fire. Has a chooseable limit to how much it can summon. Can have an option to only spend money or only blocks.
  16. ZeroGravitas

    [] Wheel orientation restrictions are terrible

    The patch notes only mention... ...But many more wheels have been restricted than this (as noted here). All the GeoCorp (except for the caterpillar tracks, oddly), all the Venture Springer wheels (new and old), the bigger (but not the smaller) GSO wheels... This seems over-zealous for any mode...
  17. Soviet_Samuelson


    I want all blocks to have stats on them. Weight, Damage, Fire rate, Max DPS, HP, and everything in between.
  18. xSoNz

    Invader Calling button/block?

    Well there's not much you can do at the endgame of TerraTech... And also you got that many blocks and money that you basically have everything you need. If you need a wep, you could craft/buy it or even take it from enemies. But when you got all that, you're basically indestructible and any tech...
  19. Potato

    Ultra-Light blocks

    This is water-mod related, so if the devs are interested to give it some love, here's my suggestion: I'd like to have a 2x2x2, 4x4x2 or 2x2x1 (length x width x height ) block that's extremely lightweight. It's probably fragile, but that's fine. The reason is that the current water mod...
  20. DerDragonhunter

    Base-Repair Block

    This Repairblock dont produce a Bubble, it repairs all its attached too, like batteries supply all connected with electricity. So this Repairblock conduct Repairing thrue the Blocks/Base. It repairs slowly, uses lot of Energy and only works if Anchored. Its for Large bases, not needed to use in...